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  • Alt 01 Mart 2012, 13:27   #1
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    Standart Cebas FinalRender R3.5 SE SP7A for 3DSMAX 2010/2011/2012 Win32/Win64


    Cebas FinalRender R3.5 SE SP7A for 3DSMAX 2010/2011/2012 Win32/Win64
    Firstly as a standard version (finalRender R3) targeted to the mainstream user base, while the other version, called the Studio Edition (finalRender R3 SE for short), is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility. Both products use the same rock solid and Hollywood production proven rendering core and rendering results (when not using any of the advanced features of R3 SE) will be identical between the two versions. Check out the SE Comparison feature page to learn more about the differences.

    finalShaders added

    With the release of finalRender R3.0, finalShaders is no longer separately available for R3.0. Instead all of the finalShaders materials are now available as part of finalRender R3.0 SE, in addition we have moved some of the finalShaders materials into the standard edition as well. The materials moved to the core product are;
    fR-Wire: This has been a long time wish of many users; R3.0 now lets you render your objects as if you had applied a Lattice modifier to your object, but without the overhead of additional geometry.
    fR-Volumetric: A true volumetric shader that creates shader data within your objects, not just on the surface. When used in conjunction with many of finalRender\'s other features, such as Sub-Surface Scattering, fR-Volumetric can help you product effects that no other material can produce.

    fR-Layer: One of the most flexible finalShaders materials ever! fR-Layer lets you layer materials one on top of another using Photoshop style blends (Overlay, Screen, Multiply, etc) to create some truely stunning end results. This material has not only been moved to the core product but has also been modified internally to now support MAXScript and sub-object animation.

    finalRender R3 SE also ships with the following former finalShaders materials and textures:
    fR-Tension
    fR-Curvature
    fR-Fastskin
    fR-DistantFur
    fR-Ghost
    fR-Electron
    fR-Elevation
    fR-ThinFilm
    fR-Velvet
    fR-Wet
    fR-Xray
    fR-3DGradient

    finalRender 3.5 SE is Built Upon:
    - all features and functionality of finalRender 3.5;
    - pyroCluster 3.5 (áåç øåéäåğîâ mental ray);
    - finalToon 3.5;
    - former finalShaders (unlimited network render license).

    finalRender 3.5 Studio Edition includes:
    Render Core
    Linear Workflow
    Render Elements AA control
    finalToon
    PyroCluster
    3D-Stereo Camera
    • Render Effects
    Reinhard Tone Mapper
    • Object Types
    fR-Scatter
    fR-Proxy
    fR-Ocean
    • Area Lights
    Cylinder Light
    Dome Light
    Object Light
    Particle Light
    Rectangular Light
    • Materials
    fR-2 Sided
    fR-Advanced
    fR-Architectural
    fR-CarPaint
    fR-CarPaint2
    fR-Dirt
    fR-Fillet
    fR-Glass
    fR-Light
    fR-Matte/Shadow
    Matte/Shadow Self Shadows
    No Shadows from other Mattes
    fR-****l
    fR-MultiMtl
    fR-Ocean
    fR-Override
    fR-RE Wrapper
    fR-Skin
    fR-Skin2
    fR-Volume Solid
    fR-CD
    fR-DistantFur
    fR-Electron
    fR-Elevation
    fR-Fast Skin
    fR-Ghost
    fR-Layer
    fR-ThinFilm
    fR-Velvet
    fR-Volumetric
    fR-Wax
    fR-Wet
    fR-Wire
    fR-X-Ray
    • Texture Maps
    Bitmap HDR
    fR-3D Gradient
    fR-Ambient Occlusion
    fR-Color-Correct
    fR-Curvature
    fR-DirtTex
    fR-Layer Map
    fR-Mesh Distance
    fR-Multi/Sub Map
    fR-PhysicalSky
    fR-Raytrace
    fR-Tension
    • Render Elements
    fR AA Sampling
    fR Alpha
    fR Ambient
    fR Ambient Occlusion
    fR Caustics
    fR Complete
    fR Diffuse
    fR Dirt
    fR Global Illumination
    fR Lighting
    fR Material
    fR Normal
    fR Object-Material ID (Matte Options)
    fR Reflection
    fR Reflection (Alpha from Reflection switch)
    fR Refraction
    fR Refraction (Alpha from Refraction switch)
    fR Self Illumination
    fR Shadows
    fR Speculars
    fR Sub-Surface Scattering
    fR Velocity
    fR Vignetting
    fR Z-Depth
    • Object Properties: Matte/Shadow
    Matte/Shadow Self Shadows
    No Shadows from other Mattes
    • Main Raytracer Dialog:Motion Blur
    TM Sampling
    • Main finalRender Dialog
    Render Element Passes
    Home Page : - www.finalrender.com/

    CEBAS_FINAL_RENDER_R3.5_SE_SP7A_FOR_3DSMAX_2010_WI N32
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    http://ul.to/uh5lpyky/C_FINAL_RENDER_R3.5_SE_SP7A_FOR_3DSMAX_2010_WIN32. rar

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    CEBAS_FINAL_RENDER_R3.5_SE_SP7A_FOR_3DSMAX_2010_WI N64
    Uploaded_to Links:
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    CEBAS_FINAL_RENDER_R3.5__SE_SP7A_FOR_3DSMAX_2011_W IN32
    Uploaded_to Links:
    http://ul.to/4h2kf57f/C_FINAL_RENDER_R3.5_SE_SP7A_FOR_3DSMAX_2011_WIN32. rar

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    CEBAS_FINAL_RENDER_R3.5_SE_SP7A_FOR_3DSMAX_2011_WI N64
    Uploaded_to Links:
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    CEBAS_FINAL_RENDER_R3.5_SE_SP7A_FOR_3DSMAX_2012_WI N32
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    http://ul.to/x3cjdrnh/C_FINAL_RENDER_R3.5_SE_SP7A_FOR_3DSMAX_2012_WIN32. rar

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    CEBAS_FINAL_RENDER_R3.5_SE_SP7A_FOR_3DSMAX_2012_WI N64
    Uploaded_to Links:
    http://ul.to/qg9zankj/C_FINAL_RENDER_R3.5_SE_SP7A_FOR_3DSMAX_2012_WIN64. rar

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